Saturday, December 29, 2018

Photoshop NVIDIA CC 2018 GeForce Graphics Performance


Photoshop NVIDIA CC 2018 GeForce Graphics Performance

GPU acceleration is becoming fairly common in Adobe applications, but only a few of the tasks specified in Photoshop are able to take advantage of a video card to improve performance. In fact, some features (such as 3D, Render, Flame, and Oil Paint) require that you have a compatible GPU while others (Image size, Blur Gallery, Smart Sharpen, etc.) are simply able to use the GPU to improve performance.

It's been about a year since we last looked at GPU performance in Photoshop, but there have been several developments that have made us test this again. First, our old test did not include the GTX 1080 Ti, Titan Xp or Titan V, and we're curious if these new cards give us any performance gains. Second, we have just released the Photoshop CC 2018 benchmark internally and make it available for public download. For this reason, we wanted to get a set of grades (especially "GPU points") for anyone who wanted to see how their PC or Mac stacked up against these units.


If you want to skip the test setting and the standard results / analysis section, feel free to go directly to the Conclusion section.

Test preparation and methodology

Listed below is the test platform we will use in testing:
As mentioned in the introduction, we will use the Puget Systems Photoshop CC 2018 Benchmark currently available for public download. This standard tests a set of general tasks (open / save, resize, fill flag content, etc.), filters in addition to the panoramic photomerge. Full details of the standard are available on the benchmark performance download page.

Benchmark results

While our standard provides general benchmarks based on the performance of each task, we also want to provide the individual result for each task in case there are specific tasks that a person may be interested in. Feel free to analyze the individual results below in more detail if you wish to do so or go to the next section to analyze our criteria.
The Benchmark program includes a large number of tasks that do not use the GPU, but there are five tasks in our benchmark that show the benefit of having a stronger GPU. These results are used to calculate the "GPU Score" part of our standard, but for this analysis, we wanted to take a look at each task separately.

Surprisingly, it was a resize photo job that showed the biggest difference. For this reason, the Intel HD 630 graphics were awesome, taking more than 5 times more than the GTX 1080 Ti. In fact, this is the only task that has seen utility with the most powerful Titan cards which were about 9% faster than GTX 1080 Ti. So if you really hate waiting to resize the image, you can see some excellent performance increases by investing in a more powerful GPU.

However, for smart Sharpen and various Blurs, there is a very hard performance roof. Getting a low-cost GTX 1050 is more cost-effective than using embedded graphics, but once you get to the GTX 1060 or GTX 1070, you're in a fraction of the best possible performance.

Conclusion

Choosing the appropriate GPU for Photoshop is not as important as choosing the right CPU or having enough RAM, but in some cases it can have a big impact on performance. Adobe already has a list of features that can take advantage of the GPU and if any of these things are used regularly, the GTX 1060 or perhaps the GTX 1070 video card is a great choice. While some of these features (such as image resizing) may benefit from the most powerful graphics processing unit, this seems somewhat rare.

Generally for Photoshop, we recommend using either the GTX 1060/1070 video card even if you have a more robust card budget. For most users, it would be better for you to long-term spend this extra money on more RAM or storage or an advanced CPU rather than a more powerful video card.

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Friday, December 28, 2018

Easy Bounding Picture Annotation Box with a simple mod for VGG annotated image


Easy Bounding Picture Annotation Box with a simple mod for VGG annotated image

You've got a great new educational computer setup. Many cores, or a lot of memory, or NVIDIA 1080Ti or two, probably a Titan V. Nice Linux is all setup, Anaconda Python, TensorFlow, Keras, installed. You have a bunch of new image data and a "real" problem to solve! What now?

If your newly created real-world imagery data is very likely, you need to make some object annotations to get your training data in a usable state. How are you going to do this? Maybe you

People randomly push the Amazon Turkmen to do this for you using one of the bundles of comments available there.
Get the slave labor, ie graduate students, to spend 16 hours a day working on it.
Do it yourself (hoping to help friends, colleagues or co-workers).
I do not have graduate students, and the data for one of my projects is private, so it can not be "sourced" or transmitted to any online service. But, I have willing colleagues (I hope). It's just a matter of using a good, easy-to-use illustration tool that I can provide to my colleagues at work.

It turns out that there are lots of annotations tools for the pictures, but hardly any of them meet my needs! Just search online for photo annotations or see the Wikipedia menu.

The annotation tool's requirements are,

easy to use
Fast (I can not spend people spending dozens of hours working on it)
It can not require any software installation with dependencies like Python or Java etc.
They must be portable from work to home and do not require a web server.
Must be free (due to lack of official budget)
Use,

I need to create simple surround box coordinates with labels
I just need to label a few categories of objects
Did you mention quickly and easily ...
It turned out that it was difficult to find any illustrative tool that could meet these requirements. I found one that was "almost big". This post is about "very large" trim to "awesome" (for my own use case).

VGG Image Annotator (VIA)

VIA is an open-source image inspector that is very useful. It is one of many interesting projects under the active development of the Oxford University Group for Visual Engineering (VGG).

Some of the great features of VIA are,

HTML, CSS, and JavaScript files completely (no external JavaScript libraries)
It exists in one html file. This file can be opened in the browser and use it from the line.
They have a variety of shapes in the area (I only need rectangles)
...
VIA is easy to use and intuitive. However, version 1.0.x is slow to use. You can easily scroll through a list of images and simply use the mouse to draw the bond boxes, however, you must enter the region labels by typing them into an interface such as the spreadsheet in a different part of the GUI.

Here's an example,
There is no MOD interface image

My simple edit will add easy-to-use buttons placed under the image. It is very fast to use!

Modified VIA image

We hope the screenshot above gives you an idea of ​​how fast and easy you can use it. You can place one hand on the mouse to draw the surrounding squares and click the label buttons, and on the other hand the right arrow key to change to the next image. In the next section, I'll show you a simple adjustment to the VIA source to add the label buttons.

With this simple adjustment, I discovered that I could work square boxes and posters with 3 rows at a rate of 15-20 pictures per minute.

VIA Buttons-for-Labels Modification

The amendment I describe here is VIA version 1.0.6, which was released on June 15, 2018.

VIA 1.0.6 is included in a single html file that does not load any external JavaScript libraries. Is approximately 5,000 lines of mostly JavaScript. It took some time to figure out how to add the jobs you wanted. What I did was not elegant or a good coding practice. It's just a "quick breakthrough" to make them do what I want.

There are two things you added,

Set the html buttons directly after the "div" for the image pane.
The javascript function called by the buttons. This adds the surround box coordinates and annotations to the annotations file and updates the state of the GUI.
Add buttons
I will use the code from the mod I used to picture a guy for example a bike. You can add more or less buttons and any labels you need.

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Wednesday, December 26, 2018

How to install windows xp


How to install Windows XP

 Introduction
This guide assumes that you are installing Windows XP on a new hard drive or hard drive that will be wiped and partitioned on a non-RAID computer.
How to install windows xp


Disclaimer: The purpose of this guide was to provide a thorough and robust procedure for installing Windows XP. This process erases your hard drive! Puget Systems shall not be liable for any consequential damage or loss to data or hardware.
Preparation
Before you begin, you'll need to:

A legal copy of Windows XP Home or Professional

A valid product key. This is a 25-digit alphanumeric symbol
Drivers required for motherboard, graphics cards, sound card, and any other device installed in your computer
Connect to the Internet to activate your Windows XP installation
Important: Before you start the installation of Windows XP, unplug any card readers, external hard drives, and thumb drives.

You must configure your computer to boot from the CD drive or the DVD drive first. You may need to configure the BIOS of your computer to give priority to booting from the CD-ROM drive or the DVD-ROM drive first. Refer to the User's Guide for the motherboard for instructions on how to do so.

If you are using an Asus motherboard, you can also press and hold the F8 key during startup to give you the machine "BBS" or "Boot Select Selection Menu". In this list, select the drive that contains the DVD and press Enter.
Composition
To install Windows XP by starting the computer from the Windows XP CD-ROM, insert the Windows XP CD-ROM into the CD-ROM or DVD-ROM drive, and then restart the computer.

When you see a "Press any key to boot from the CD" message, press any key to start the computer from the Windows XP CD-ROM.


Windows XP will scan the computers and load the drivers necessary to start the installation process. You do not need to do anything at this point until you reach the Welcome to Setup screen, which gives you the following options:

  • To set up Windows XP now, press ENTER
  • To repair the installation of Windows XP by using the Recovery Console, press R
  • To exit Setup without installing Windows XP, press F3

Press Enter to install Windows XP on your computer.

The next screen you will see is the End User License Agreement (EULA). You must accept this agreement by pressing the F8 key to continue the installation process.

You are now in the Windows XP Setup menu. Use the UP and DOWN ARROW keys to select the partition or drive on which you want to install the operating system, and press [Enter] to start the installation process. You can use this screen to delete or create partitions. You must install Windows XP on the C:

Note: There is no traditional way to retrieve any old data on a partition once the partition has been deleted. If you repartition the C: Drive drive, your computer will not be usable until you install Windows.


The following screen asks how you want to format your hard drive. There are two types of formatting options available for Windows XP:

1. FAT (File Allocation Table) - An older file format that provides less storage for data and does not have a security function or recoverable recovery function, but is required by certain types of computing environments.
2. NTFS (new technical file system) - the original environment in which XP is designed. NTFS not only provides better data storage, but also provides security and restore functionality.

Unless you have specific requirements for a FAT partition, NTFS is strongly recommended.



NOTE: If you are installing a new copy of Windows XP over an old or corrupt version of Windows, it is recommended that you do not use the Fast Format option, as the Quick Format option does not partition and reformat the hard drive, sectors as well as delete them.


After you copy the files, the device will restart. Leave the Windows XP CD in the drive, and do nothing when you see a "Press any key to boot from the CD" prompt. Installation will begin automatically.


Here you have the option to change language formats, time, date, and currency formats. Click Next to proceed to the next screen. Enter your name and organization (organization optional). Click Next to proceed to the next screen.

Enter the 25-character product code to install Windows XP. The product code can be found on the COA label on the back of the computer or in the Windows XP installation kit. You must enter the product key to complete the installation of Windows XP.



You can either provide a name for your computer or allow Windows to set it automatically. It is strongly recommended that you assign a strong password to the administrator account.


If you have a modem in your computer, enter the required settings at this time. You will also be prompted to confirm the date and time.


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Designed by Jide Ogunsanya.